- ESX
- QBCore
- Qbox
FiveM Pepperspray Script
Adds a job-restricted pepper spray addon weapon to FiveM with configurable cone, range, paralysis duration, and gas mask immunity. ESX, QBCore, Qbox. Under 0.03ms at peak.
Everything filed here names ESX among the frameworks it supports. ES Extended has moved a long way across its versions, so the useful question is not whether a resource is "ESX" but which ESX it was written against. The listing answers that.
Adds a job-restricted pepper spray addon weapon to FiveM with configurable cone, range, paralysis duration, and gas mask immunity. ESX, QBCore, Qbox. Under 0.03ms at peak.
Close crime scenes properly with bodybag placement, configurable job or item gates, statebag sync that survives restarts, and 0.00ms overhead. ESX, QBCore, and Qbox supported.
Free FiveM towing job script with NPC missions, player-to-player requests, /towbilling to society accounts with optional commission splits, and server-side anti-exploit distance checks. QBCore, ESX, Qbox.
New
Player-to-player FiveM vehicle marketplace with fixed-price listings and timed auctions, real-time bidding, full mod spec preservation, dynamic lot entity management, and server-side validation. ESX, QBCore, Qbox.
Complete FiveM drug operation script for ESX, QBCore, and Qbox — upgradeable labs, burner phone dark web sourcing, multi-drug production, built-in money laundering, and 0.00ms server load.
Free, open-source FiveM drone script with full controller support, Fivemanage aerial screenshots, night vision, configurable HUD, and signal-loss mechanics. ESX, QBCore & Qbox ready.
Dynamic pet system featuring leveling, breeding, and over 400 accessories
Custom Shops Pro is a full player-owned shop system for FiveM with loyalty tiers, coupon campaigns, pawn and dirty money support, 55+ staff permissions, and deep analytics across ESX, QBCore, and QBox.
es_extended has changed its API more than once. A resource built against a
legacy release can call functions that later versions deprecated, and a resource
built against a current release can assume helpers an older server does not have.
Neither shows up as an error until the resource starts.
oxmysql. If you run something else,Requirements first, then supported versions, then the feature list. If the first
two do not match your server, the feature list does not matter. If they do, the
preview media is the fastest way to judge whether the implementation suits your
city.
Many of these resources also run on QBCore or
Qbox. For a server that does not exist yet, the
readymade builds arrive with the framework already
wired in. Map work is separate: see MLO interiors.
It varies by resource, which is why each listing names the version it was built and tested against. ES Extended changed its API across releases, so a resource written for one may not run unmodified on another.
Mainly how a resource retrieves the player object and which helper functions exist. A resource written for one style can load without error on the other and still do nothing. The listing tells you which it targets.
Often, yes. Item handling sits outside the framework, so any resource that gives, takes or displays items carries an inventory assumption. The requirements section names it.
Not on the same server. A server runs one framework. Resources that support both are built to detect which is present; they do not bridge the two.
Not inherently. Multi-framework support is usually a compatibility layer around the same core logic. Judge it on its requirements and preview media as you would any other listing.