Sale
- ESX
- QBCore
- Qbox
Close crime scenes properly with bodybag placement, configurable job or item gates, statebag sync that survives restarts, and 0.00ms overhead. ESX, QBCore, and Qbox supported.
Most death interactions in FiveM stop at the downed state — a body lying in the road with nothing to close the scene. This bodybag script gives EMS and law enforcement the ability to physically wrap and transport deceased players, turning a flat mechanic into something that actually completes a crime scene narrative.
The design philosophy here is minimal dependency. The only hard requirement is a targeting system (ox_target or qb-target); beyond that you configure whether job restrictions or item requirements are needed, or skip both entirely for open-access servers. That flexibility means it fits into a barebones QBCore setup and an ESX server running a full medical framework without rewiring either.
Framework-agnostic with built-in support for ESX, QBCore, and Qbox. Requires a target system; ox_target and qb-target both work.
The restart-safe statebag implementation is the detail most competing scripts get wrong — a half-wrapped body that vanishes on resource restart breaks immersion and creates unnecessary support tickets. This script handles that correctly out of the box. Rated 4.5/5 across ten community reviews.
Use the documentation included with the download as the final authority. This plan helps you prepare a rollback, install in the right order, and verify the resource before it reaches players.
Open the supplied documentation before moving files or changing the database. Build the install order from the package, not from assumptions.
Ready when Every dependency and required file has a place in your install plan.
Prepare the server so the change can be reversed cleanly if the resource conflicts with your current stack.
Ready when You can restore the previous database, files, and configuration.
Apply only the changes supplied for this resource, keeping dependency and startup order intact.
Ready when The resource starts without missing files, exports, tables, or dependencies.
Restart the test server, watch both server and client consoles, and exercise the resource before opening it to players.
Complete when The intended flow works twice with no new console errors.
Bodybag Script
Contact support
Head dev asked me to drop this into our Qbox server yesterday evening. We run ox_target and ox_inventory, so I was worried about potential conflicts, but everything hooked up in five minutes flat. Configured the item requirement so only EMS can use the bodybag item. Did a quick restart to test the statebags and the placed bag stayed right there on the scene. Absolute W for our medical RP.
We run a smaller QBCore community around 25 to 30 players on peak nights, so keeping resmon clean is huge for us as we try to expand without lag ruining active scenes. Placed this in about two weeks ago to replace our old scuffed script where dead bodies would randomly duplicate. Resource monitor sits strictly at 0.00ms both at idle and when cops or medics are actively wrapping scenes, which is rare for scripts using target interactions. The restart persistence works properly as advertised, we had a server crash mid-scene during an active shootout last Friday and the bodybag stayed right where it was when the server came back up. Only reason I am giving four stars instead of five is that we had to adjust the target distance in the config file. Out of the box you had to stand almost directly inside the player ped to get the prompt, but changing that took two minutes. Definitely staying in our server build.
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Bodybag Script is a FiveM resource for esx, qbcore, qbox servers. Review the product details, requirements, and compatibility notes before ordering.
Use the included files and documentation as the source of truth for installation, configuration, dependencies, and any stated performance information.