Most death interactions in FiveM stop at the downed state — a body lying in the road with nothing to close the scene. This bodybag script gives EMS and law enforcement the ability to physically wrap and transport deceased players, turning a flat mechanic into something that actually completes a crime scene narrative.
The design philosophy here is minimal dependency. The only hard requirement is a targeting system (ox_target or qb-target); beyond that you configure whether job restrictions or item requirements are needed, or skip both entirely for open-access servers. That flexibility means it fits into a barebones QBCore setup and an ESX server running a full medical framework without rewiring either.
Key Features
- Bodybag placement and removal on dead players via target interaction
- Removable bodybags with toggleable disable — lock removal to specific roles if needed
- Job and item requirements independently configurable (use one, both, or neither)
- Statebag-based synchronisation keeps all clients consistent with zero desyncs on restart
- Safe to restart the resource mid-scene — placed bags persist correctly through the cycle
- Exports and server events exposed for other scripts to add or remove bags programmatically
- Bridge functions available for framework-level customisation without patching core files
- 0.00ms resource monitor reading — confirmed at idle and during active use
Framework Compatibility
Framework-agnostic with built-in support for ESX, QBCore, and Qbox. Requires a target system; ox_target and qb-target both work.
The restart-safe statebag implementation is the detail most competing scripts get wrong — a half-wrapped body that vanishes on resource restart breaks immersion and creates unnecessary support tickets. This script handles that correctly out of the box. Rated 4.5/5 across ten community reviews.










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Alicia Moreno –
It’s a solid addition for medics and coroners. One small hiccup with item checks, but nothing major.
Tanya Wells –
Simple, efficient, and surprisingly immersive. Players keep commenting on how realistic it feels.
Marcus Shaw –
Wish there were more visual customization options, but functionality is top-tier.
Natalie Brooks –
Functional and well-structured. Took a bit to set up permissions correctly, but smooth since then.
Raymond Steele –
Good script overall. Took a bit of tweaking to get it integrated with our custom death system, but the export functions helped.
Kevin Tran –
Honestly, this made post-death roleplay so much more immersive. Our players love it.
Sophia Delgado –
Perfect. Plug-and-play experience with minimal resource usage. Can’t ask for more.
Logan Carter –
Clean and easy to implement. Works flawlessly with our target system. Love the attention to detail.
Felix Müller –
Zero performance hit and it just works. Great job!
Daniel Griggs –
Nice little touch for crime scenes. Needed some config work but it was worth it.