Advanced Wheel Boot

Advanced Wheel Boot

£12.99

A multiplayer-synchronised FiveM wheel boot script with real steering restriction, optional wheel-damage physics, lockpick removal, and 0.00ms idle. ESX, QBCore, and Qbox compatible.

Parking enforcement in most FiveM servers boils down to an admin command or a noclip prop. This wheel boot changes that: it physically clamps onto a vehicle, restricts steering, and gives players a realistic removal path — either a lockpick minigame or a job-gated interaction through ox_target or qb-target. Officers can boot bikes, standard cars, and even 6×6 trucks in a single consistent system.

What the Wheel Boot Does

When applied, the clamp locks onto the targeted wheel and optionally prevents the vehicle from moving at all. If a driver tries to force their way out, the clamped wheel can tear off — adding a permanent mechanical consequence to anyone who ignores enforcement. Front-wheel clamping also cuts steering response, so the car handles like a trolley if the driver tries to crawl away. Both mechanics are toggle-able in config.

  • Multiplayer-synchronised clamp prop — all nearby players see the boot, not just the officer who placed it
  • Steering restriction applied on front-wheel boots (configurable)
  • Optional wheel-damage mechanic: clamped wheel detaches on forced movement
  • Optional full vehicle immobilization mode
  • Removal via lockpick minigame (ox_lib) or job/item requirement
  • Third-eye targeting via ox_target and qb-target, with optional item and job checks
  • Works on motorcycles, standard vehicles, and 6-wheeled trucks
  • Unencrypted prop file included — retexture or swap the model freely
  • Performance: 0.00ms idle / 0.04ms while driving a clamped vehicle

Framework Compatibility

Supports ESX, QBCore, and Qbox out of the box. Job checks and item requirements are framework-aware and configurable per framework in a single config file.

Why This Beats a Simple Prop Script

Most wheel-boot releases are cosmetic — they drop a prop and call it done. This one propagates the clamp state to all connected clients, enforces actual vehicle physics changes, and chains naturally into your existing target system. At 0.00ms idle, it runs lighter than the parking-lot sign your server probably already has. Server owners wanting credible vehicle enforcement without a bloated police overhaul script will find this hits the exact gap.

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