House arrest only works as a roleplay mechanic if the tracking feels earned — not just a blip on a map that officers forget about. This ankle monitor script keeps that pressure alive on both sides. Officers equip the device through a target interaction or command; tracked players see their movement logged in real time with position updates at server-configurable intervals so you’re not burning tick budget on constant polls.
The included ankle monitor prop (credited to the original creator) renders on the player’s leg properly, which matters more than it sounds — a floating effect or misaligned model breaks immersion immediately. On the criminal side, lockpicking removal is toggleable: turn it off for passive RP servers, leave it on for high-stakes crime networks where breaking the monitor means choosing to go on the run.
Key Features
- Real-time position tracking with configurable update intervals to control server load
- Prop model included — renders correctly on player leg without additional asset setup
- Lockpick removal mechanic (toggleable per config) for criminal counterplay
- Blip toggle command — switch all monitor blips on or off without restarting the resource
- Player whitelist command to restrict monitor placement to authorised officers or roles
- Target-based interaction (ox_target / qb-target) plus standalone command support
- Job and item requirements both configurable — works without either if you run a lightweight setup
- Full state sync across all clients; safe to restart mid-session
- 0.00ms idle resource usage confirmed
Framework Compatibility
Works out of the box with ESX, QBCore, and Qbox. Bridge functions are accessible for custom framework wiring if your server runs something non-standard.
If your court or judge RP currently ends with a sentence and nothing to show for it, this is the mechanical follow-through. Officers have a reason to patrol zones; criminals have a reason to stay careful or find someone who can pick the lock. That tension is what elevates a legal system from a spreadsheet to actual gameplay. Updated to v1.1.0 with whitelist command and blip toggle added.




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