Most QBCore servers piece together dealership functionality from two or three separate resources — one for test drives, another for financing, a third cobbled-in for player-owned shops. This script replaces the stack with a single resource that handles both public dealerships and player-owned operations, built specifically for QBCore with oxmysql and ox_lib as the foundation.
Public Dealerships: What Your Players Expect
Standard public showrooms cover test drives, license verification, and financing. Financing is not a UI stub — it connects to your existing banking (renewed-banking, okokBanking, and qb-banking are all tested; fd_banking, tgg-banking, and wasabi_banking run experimentally). Payment accepts cash, bank transfers, or configurable item-based payment for servers running barter economies. License checks gate purchases behind whatever conditions you configure — driving license, clean record, or custom logic.
Player-Owned Dealerships: Full Business Loop
The player-owned side is where the depth is. Ownership management, employee rosters with individual commission rates, stock ordering through configurable delivery missions, and sell-back pricing for vehicles the business buys back from players. A well-run player dealership becomes a server institution — it gives players a reason to stay invested in an economy role beyond flat NPC transactions.
- Public showrooms with test drives, financing, and license verification
- Player-owned dealership ownership and management
- Stock ordering via delivery missions
- Employee commission structures and roster management
- Vehicle sell-back from players to dealership
- Cash, bank, and item-based payment methods (configurable)
- Targeting: ox_target and qb-target both supported
- Vehicle keys: qb-vehiclekeys and cd_garage tested; jacksam, qs-vehiclekeys, okokgarage experimental
- Inventories: ox_inventory and qb-inventory tested; qs-inventory experimental
- Dependencies: oxmysql, ox_lib, qb-core
Honest Comparison with Premium Alternatives
JG Dealerships v2 costs £48 and ships an in-game dealership creator — you can build and configure dealerships live without a server restart. This script does not do that. Dealership locations are configured in the resource files, which means a restart when you add or move a showroom. That is the practical trade-off at £15 versus £48.
What you get at this price point is a production-ready system that covers every mechanic a QBCore server actually runs day-to-day: functional public showrooms, player-owned business operations, tested banking and inventory compatibility, and two targeting systems. If your server layout is set and you are not redesigning your map quarterly, the configuration overhead is a one-time cost and the feature set covers the gap.
QBCore-Only — By Design
This resource is QBCore-exclusive. There is no ESX port and no standalone mode. If you are running ESX, this is not the right script. If you are on QBCore and want dealership infrastructure without paying premium pricing for features you will not use, this covers the functional requirements.


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Lana Herrera –
Absolutely loving the stock delivery missions. It gives our dealership staff something to actually *do* besides just selling.
Eli Watkins –
It works well with ox_target and ox_inventory. Only issue is a few weird bugs with trailer deliveries but nothing major.
Maya Caldwell –
Previewing stock before buying? Game-changer for player-run dealerships. Love that.
Kellan Roach –
Employees earning commissions? Our players are OBSESSED. Business RP is finally fun again.
Jade Nolan –
One of the best dealership systems I’ve used. The level of customization is just nuts.
Rico Pacheco –
It’s decent. We had a hard time integrating it with our custom banking script, though.
Isaiah Monroe –
Took a bit of setup, but once we got it running, it added a whole new dimension to our car scene. Finance system is a nice touch.
Alisha Griffin –
Had some issues at first, but the devs were helpful and updates fixed most of it. Feature-rich for sure.
Damon Fritz –
Cool idea, but it’s a bit too complex for casual servers IMO.