Most servers have combat. Few have an event you can actually schedule without it turning into a deathmatch. This free FiveM dodgeball script gives you a structured, team-based minigame you can drop into any server event calendar — no framework requirement, no license cost, no setup headache. Install it, set your preferences, and you have a community activity ready to run tonight.
Match Formats and Ready-Made Court
Games scale from 1v1 up to 5v5, which covers everything from a quick grudge match to a proper team event. The script ships with an unencrypted map edit that places a purpose-built dodgeball court at Vespucci Beach — it’s playable immediately without any additional MLO purchase. If you want the court somewhere else, the config handles relocation without touching the core resource.
How It Plays
Players pick up dodgeballs and throw them at opponents. A hit eliminates you. Last team standing wins. That loop is deliberately simple — complicated minigames lose people after the first round, while this one anyone can join mid-event and understand in ten seconds.
- Match sizes: 1v1 through 5v5
- Physical pickup-and-throw mechanic with configurable ball count
- Vespucci Beach map edit included — unencrypted, fully editable
- Configurable interaction keys and point-of-view settings
- Encrypted standard version with accessible bridge code for custom framework wiring
- Completely standalone — no framework or external dependency required
- Compatible with ESX, QBCore, Qbox, and Gamzky Scripts environments
- Free — no purchase, no Tebex account required
Why Scheduled Events Retain Players
Roleplay servers keep players between major storylines with low-stakes activities that don’t demand a full session commitment. A scheduled dodgeball tournament is the kind of thing people post about in Discord, invite friends for, and clip for social media. The barrier to joining is zero — you show up and play.
Because it’s standalone, the resource runs alongside any existing framework without touching your core scripts. And since the map edit is unencrypted, your developers can move the court, resize it, or wire up custom scoring with a Discord bot if the community wants a proper league format. At no cost, there’s genuinely no reason not to test a round before deciding.













Kyle Norton –
Best minigame we’ve added in a while. Zero issues on ESX and people keep asking to play again.
Nina Foster –
This is gold. Players loved the matches and the mechanics felt super responsive.
Declan Wood –
Fun addition. Some minor tweaks needed for balance but nothing major.
Elliot Marsh –
Had some laughs. 5v5 gets chaotic fast, but in a good way.
Marina Chen –
Surprisingly smooth and actually competitive. One of our admins made a tournament out of it.
Tomás Rivas –
Simple, fun, and didn’t crash once. Love how clean the map edit is. Respect for making it free.
Stephanie Torres –
Would’ve loved a few more locations out of the box, but what’s there works well. Config is easy enough to tweak.
Liam Becker –
Great game mode! Just wish there was a scoreboard or round tracker. Otherwise flawless.
Amira Collins –
Only took 5 minutes to set up. And it works exactly as described. Highly recommended.
James Holloway –
Honestly didn’t expect this to be so fun. We threw it on the server last night and ended up playing for over an hour. Super easy setup too.