Money Washing with Props
🌐 Features of Money Washing with Props :
- Optimized Performance: Caching implemented throughout to ensure better optimisation with DUI elements.
- Placement System: Place laundering machines on the map through an object placer, with controls over placement limits and admin permissions.
- Interactive Minigame: A pathing minigame lets police jobs disable washers temporarily for added gameplay.
- Multi-Currency/Item Support: Compatible with your framework’s economy, supporting any money or item type needed.
- Admin Tools: Commands and UI for configuring, editing, and managing washers in-game.
- Customizable UI: Modify the colour palette easily in the configuration to match your server theme.
- Data Persistence: Washer data is stored server-side and synchronized in real-time for all clients.
- Source-Available Resource: Fully source-available, allowing complete customization to fit your server.
🌍 Overview
- Admins can place laundering machines around the map using the built-in object placer.
- Here is a slightly different approach on the typical money wash resource.
- For some added gameplay, the resource includes built-in police alerts to create roleplay scenes.
Once a players with specified “police jobs” arrives on location they can use an item to play a memory-based pathing minigame and temporarily disable a nearby washer. - Once a washer is placed, it can be customized to allow variations in washing amounts, daily limits, processing times, and quantities across the server. Players can interact with wash locations to exchange server-defined money or item types. For example:
- – Takes item: `dirty_cash`
– Returns money balance type: `cash` - For those requiring item metadata e.g, qb-core marked billed this is accounted for.
- All washer data is persistently tracked, enabling monitoring of activity levels for each washer.
- Enjoy.
📹 Preview
💹 Dependencies




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