Boii Development
BOII Development FiveM Scripts
BOII Development writes FiveM resources with a clear philosophy: modular design, framework agnosticism, and scripts that operators can actually configure at the code level. Core logic ships with Cfx escrow protection, but everything you’d realistically want to change — config files, event names, payout values, location tables — is left fully open. That split between protected internals and fully editable configuration is more practical than it sounds: it means you can tune a BOII script to your server’s economy without needing to reverse-engineer obfuscated Lua.
The Petty Crimes 2.0 release demonstrates the modular approach well. Rather than a single ATM hack interaction, it packages seven distinct theft types — each with its own configurable minigame, police alert threshold, and skill-check parameters. The resource uses a unified event structure so additional crime types can be registered without editing the core. Crafting follows the same pattern: location-based recipes, skill requirements, and an inventory hook that supports ox_inventory, qb-inventory, or ESX’s item system depending on your stack.
BOII Development Catalogue
Petty Crimes 2.0: Seven theft interactions, configurable minigames, police alert logic — ESX / QBCore / Qbox
Crafting UI Script: Location-gated recipes, skill checks, multi-inventory support
Money Washing with Props: Physical prop interaction for laundering workflow, configurable locations and cut percentages
Free scripts: BOII maintains a free tier — useful for evaluating their code quality and configuration style before buying
All BOII resources run on ESX, QBCore, and Qbox. The framework bridge handles detection automatically — no manual flag to set in the config. Support runs through their Discord, and a subscription option exists for access to the full catalogue at a flat monthly rate.
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Money Washing with Props
£15.00 -

Crafting Ui Script
£10.00 -

Petty Crimes Collection for Criminals
£10.00