Advanced Crafting System
Showcase
Crafting Mechanics
Blueprint System
Require blueprints for rare recipes.
Blueprint features:
- Recipes only appear when attached
- Bench-type restrictions
- Durability support with ox_inventory
- Metadata-based durability tracking
- Legacy random-destruction option
Crafting Queue
Queue multiple crafts and process them sequentially.
Features:
- Shared queue mode
- Ownership tracking per player
- Real-time progress tracking
- Material refunds on cancellation
- UI lock option
- Radius movement restriction option
Leveling & XP
Every craft grants XP.
Features:
- Per-workbench specialization
- Shared global leveling option
- Crafting levels
- Recipe level requirements
- Progression-based unlocks
Blueprint Image Creator
Included Node.js tool for generating blueprint-style inventory images.
Features:
- Batch processing
- Custom sizing
- Color tinting
- Multiple templates
- Auto-detect inventory system
- Overlay existing item images
- Ready-to-use output graphics
Inventory Wrapper & Crafting Stash
A crafting-focused inventory interface wrapped around your actual inventory.
Features:
- Shared or personal stash modes
- Database persistence
- Survives server restarts
- Real-time updates
- Drag-and-drop materials
- Recipe ingredient filtering
- Item search
- Weight management
Inspired by ProdigyRP.
Workbenches & Placement
Tech Trees
Unlock recipes through branching progression trees.
Features:
- Shared unlock mode available
- Earn tech points by crafting
- Multiple skill branches
- Prerequisite-based progression
- Unique tree per workbench type
In shared mode, if one player unlocks a node, every user of that workbench gains access.
Placeable Workbench System
Allow players to purchase and deploy portable workbenches anywhere.
Features:
- Gizmo placement
- Raycast placement
- Database persistence
- Survives server restarts
- Unique prop model per workbench type
- Custom recipe tables
- Custom tech trees
Static Workbenches
Place workbenches at fixed locations through config.
Each station can have:
- Its own recipe pool
- Its own tech tree pool
- Optional map blips
Ideal for public-use crafting locations.
Permission System
Placed workbenches are owner-controlled by default.
Owners can:
- Manage permissions from a dedicated tab
- Grant access
- Revoke access
Access lists are stored in the database.
Optional setting:
- Disable permissions entirely
- Allow all players to access any placed bench
Infinite Possibilities
Create:
- Specialized crafting stations
- New workbench types
- Custom recipe tables
- Unique tech trees
Build a single all-purpose station or an entire crafting network.
Admin & Commerce
Shop System
Configure NPC vendors to sell:
- Raw crafting materials
- Portable workbenches
Features:
- Bank payments
- Custom pricing
- Cash payments
Players can stock up before heading to their crafting location.
Admin Panel
Complete real-time administration interface via /craftadmin.
Queue Management
- Live queue monitoring
- Force complete
- Cancel with refund
- Remove without refund
Player Management
- Bulk resets
- View players
- Edit XP
- Edit levels
- Edit tech points
- Edit unlocked nodes
Placement Tools
- Shift for 1° adjustments
- In-game placement mode
- Scroll wheel rotation
- Arrow key rotation
Station Management
- Teleport to stations
- Edit stations
- Delete stations
- View all stations
- Static benches
- Player-placed benches
- Admin-created benches
Tech Tree Editor
- Full node editing
- Visual node canvas
- Zoom & pan controls
- SVG prerequisite connections
Recipe Management
Full CRUD support for:
- Output amounts
- Ingredients
- Tools
- Craft times
- Level requirements
- XP rewards
- Tech points
- Failure chances
- Blueprints
- Costs
- Images
Everything persists and syncs in real time through net events. No restart required.
This is only the beginning. More features are already built in, with future updates adding even more functionality.
Core Systems
Highly Configurable
Detailed configuration surface to adapt every aspect of the script to your server.
Check the linked config, it’s one of the most customizable resources I’ve shipped.
Job & Gang Restrictions
Lock any static workbench to:
- Minimum grade requirements
- Specific jobs
- Specific gangs
Players without the required job, gang, or rank cannot interact with restricted workbenches.
Restrictions can also be edited on the fly via the admin menu.
Metadata Support
Configure any item with any metadata field:
- Custom values
- Durability
- Quality
- Grade
Craft multiple variants of the same item, for example:
- Weed item with
og_kushmetadata - Weed item with
skywalker_ogmetadata
Everything can also be managed through the admin menu.
Peak Performance
- Up to 0.01ms during active crafting operations
- 0.00ms idle
- 0.00ms with UI open
Server-side uses intelligent caching to minimize database load and keep tracking responsive.
Translations & Localization
Full locales system for easy text customization.
Included:
- English (en)
- German (de)
Adding a new language is only a few minutes of work.
Compatibility
Fully compatible with:
- QBox
- ESX
- QBCore
Auto-detected.
Supported Inventories
- qs-inventory
- qs-inventory-pro
- ox_inventory
- qb-inventory
- ps-inventory
- lj-inventory
- esx_inventory (esx_addoninventory)
- codem-inventory
- origen_inventory
- jaksam_inventory
Drop it in and it detects your setup. Adding more inventories is easy, ping me and I’ll help.
Extensive Logging
Built-in logging support for:
- Grafana
- Loki
- Discord (formatted embeds)
- Fivemerr
- FiveManage
A separate logs.lua file lets you configure destinations and choose exactly which actions get recorded.
Supported Inventories
Auto-detected.
Choose whatever you already run:
- tgiann-inventory
- ox_inventory
- qb-inventory
- ps-inventory
- lj-inventory
- esx_inventory
- codem-inventory
- origen_inventory
- jaksam_inventory
- qs-inventory
- qs-inventory-pro
Dependencies
Required Framework
Choose one:
- es_extended
- qb-core
- qbx_core
Libraries
- ox_lib
Targeting
Choose one:
- ox_target
- qb-target
- q-target












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