Every robbery and heist script eventually needs a gate — something that makes players work for access rather than walking through a door. The keypad minigame gives you that gate as a standalone drop-in: players punch in a PIN, get attempt-by-attempt feedback on wrong digits, and either crack the code or burn through their tries. The code is 100% unencrypted, so your dev can adjust the UI, hook it into a custom event, or reskin the keypad face in an afternoon.
How the Minigame Runs
PIN length and the number of allowed attempts are both config values. Wrong entries trigger a detailed feedback response so players know if they’re close or completely off track — this keeps the minigame engaging rather than a pure coin-flip. Sound effects are optional and can be toggled per-server, which matters on servers where ambient audio is carefully curated.
- Configurable PIN length — short codes for quick interactions, longer PINs for high-stakes scenarios
- Configurable attempt limit — set the pressure level per use-case
- Per-attempt feedback so players know their progress without binary pass/fail
- Optional sound effects, toggled via config
- 100% unencrypted — full source access, modify freely
- Standalone with framework bridges for ESX, QBCore, Qbox, and Gamzky
- Free — no charge, no licence key
Framework & Dependency Info
Works standalone. Framework bridges for ESX, QBCore, and Qbox are included for servers that want job or item checks around the keypad interaction. No external UI library required.
Where to Use It
Bank vault access, apartment safehouses, gang territory lockboxes, evidence lockers, server-owned shops, hacking terminals — the keypad fits anywhere you need a timed interaction that isn’t a lockpick. Because it’s free and open source, it’s also a clean base for any dev who wants to build a more elaborate PIN system on top of proven logic rather than starting from scratch. Rated 4.67/5 across nine real reviews.













Jared Olson –
It’s pretty fun and works well. Some minor issues with sound delays, but turning them off in config fixed it.
Marta Silva –
Flawless. Players actually ask for more activities like this one now. Configurable attempts and length is a huge plus.
Tomas Ortega –
Perfect.
Devon Michaels –
Works great. Simple and fun mechanic for roleplay scenarios. We’ve used it in bank jobs and it’s been smooth.
Sara Bentham –
Really solid minigame. Only knocked off one star because I had to tweak the config a bit to fit our server theme, but the fact that it’s unencrypted made it super easy.
Jake Ellison –
Honestly surprised this is free. Clean UI, works perfectly out of the box. Players love the challenge and the feedback system is really intuitive.
Chloe Reed –
Love how customizable it is. We changed the theme and sound to match our sci-fi setting.
Brandon L. –
Cool little feature. Not too hard but just enough to make it feel rewarding when you get it right.
Elena Varga –
Just what we needed for our hacking system. Easy to plug in and modify.