BLVCK HUD V2

BLVCK HUD V2 delivers three switchable HUD styles, server-synced nitro visible to all nearby players, cinematic mode, and an optional stress system for ESX, QBCore, and Qbox servers.

esx qbcore qbox
$5.00
Secure checkout by Tebex Digital delivery after checkout Tebex Your Game Studio, Extended.
Overview

Most FiveM HUD scripts solve a display problem. BLVCK HUD V2 goes a step further by wiring the nitro system to the server, so every player nearby sees the same boost effect at the same time — no desync, no one-sided visuals. That multiplayer nitro synchronisation is the feature that separates it from the pile of single-player-style HUD replacements cluttering the market.

BLVCK HUD V2 Features

Players pick from three distinct HUD layouts through the in-game settings menu, so the look fits the server theme without requiring config file edits between restarts. The nitro system is fully synced across connected players via server-side state — if you're boosting past someone, they'll see it register correctly. Cinematic mode collapses the interface for clean screenshot sessions or immersive low-action roleplay without permanently toggling the HUD off.

  • Three selectable HUD styles switchable per player in-game
  • Server-side synchronised nitro system — visible to all nearby players
  • Cinematic mode for clean screenshots and immersive RP scenes
  • Engine on/off toggle integrated directly into the HUD
  • Optional built-in stress system (enable or disable in config)
  • Full HUD hide toggle for situations where the interface isn't needed
  • Optimised resource footprint suitable for high-population servers

Framework Compatibility

BLVCK HUD V2 is built by CodeM and supports ESX, QBCore, and Qbox out of the box. Installation is straightforward — drop it into your resources folder, add it to server.cfg, and configure the optional stress system toggle if your server already handles stress elsewhere.

Why This HUD Earns Its Place

At £5 this is a low-risk addition that punches above its price. The HUD itself covers the essentials cleanly, but the multiplayer-synced nitro is the real selling point — racing servers and car-meet communities get a feature that most free HUD scripts simply don't offer. If players on your server are into car culture at all, the visible nitro sync alone is worth the cost of entry.

Installation plan

Set up BLVCK HUD V2 safely

Use the documentation included with the download as the final authority. This plan helps you prepare a rollback, install in the right order, and verify the resource before it reaches players.

Resource type
FiveM script
Compatibility shown
ESX QBCore Qbox
Catalog category
FiveM resources
Package source
CodeM
  1. Audit the package and requirements

    Open the supplied documentation before moving files or changing the database. Build the install order from the package, not from assumptions.

    • Identify the actual resource folder, required dependencies, and supported framework version.
    • Locate any SQL, configuration examples, permissions, or optional integrations.
    • Check whether the documentation requires a specific start order.

    Ready when Every dependency and required file has a place in your install plan.

  2. Create a rollback point

    Prepare the server so the change can be reversed cleanly if the resource conflicts with your current stack.

    • Keep an untouched copy of the downloaded package.
    • Back up the database and every configuration file you will edit.
    • Use a test server or schedule a maintenance window before changing production.

    Ready when You can restore the previous database, files, and configuration.

  3. Install in the documented order

    Apply only the changes supplied for this resource, keeping dependency and startup order intact.

    • Place the resource folder where your server loads resources, without renaming it unless instructed.
    • Install dependencies first, then import included SQL once and review configuration values.
    • Add the documented resource name to the server startup configuration after its dependencies.

    Ready when The resource starts without missing files, exports, tables, or dependencies.

  4. Verify the complete player flow

    Restart the test server, watch both server and client consoles, and exercise the resource before opening it to players.

    • Test the main workflow with an authorized player and a player without permission.
    • Reconnect and restart once to confirm saved state and startup behavior.
    • Review console output again before promoting the same configuration to production.

    Complete when The intended flow works twice with no new console errors.

Support reference Use the exact listing name when you contact support.
BLVCK HUD V2 Contact support

BLVCK HUD V2 compatibility and specs

Frameworks
ESX · QBCore · Qbox
Category
Creator
Delivery
After checkout — order download link
Product terms
See product details — terms vary by resource
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About this FiveM script

BLVCK HUD V2 is a FiveM resource for esx, qbcore, qbox servers. Review the product details, requirements, and compatibility notes before ordering.

Use the included files and documentation as the source of truth for installation, configuration, dependencies, and any stated performance information.