GTA V’s default weapon component system has no interface — players attach suppressors and grips through inventory clicks with no visual feedback on what they’re changing. This weapon attachment UI replaces that with an overlay inspired by the customisation screens from modern military shooters: you see the weapon, you see the component slots, and you see the result before confirming. It turns a functional but invisible mechanic into something players actively engage with.
The inventory persistence is the technical detail that actually matters for server stability. Components applied through this UI survive weapon transfers, inventory moves, and session reconnects because the script writes attachment state to whichever inventory system you’re running — ox, ESX’s default, or QBCore’s. You’re not fighting desync where a silencer visually disappears after a server restart because the state wasn’t stored properly.
Key Features
- Interactive weapon overlay with component slot visualisation — not a flat menu list
- All base GTA V weapons pre-configured with their native component sets
- Addon weapon support — extend the config for custom weapons added to your server
- Attachment persistence across inventory systems: ox_inventory, ESX default, QBCore
- Job and item requirements configurable — gate the customisation station by role or item held
- Custom animations, UI imagery, and sound effects configurable per weapon
- Component positioning adjustable to handle non-standard weapon models
- Standalone operation with optional inventory system integration
- 0.00ms idle / 0.01ms during active customisation
Framework Compatibility
Standalone by default, with full integration for ESX, QBCore, Qbox, and ox_inventory. No forced dependency on any single inventory system — connect it to whatever your server runs.
At £4.99 this is the lowest price point in the tactical tooling category on this store. If your server runs a firearms licence or gun shop system, the item requirement gate turns this into a logical extension of that economy: players visit the armoury, spend the item or fee, and walk out with a configured weapon. The 0.01ms active cost means you can have multiple players using it simultaneously without it registering on resmon. Rated 4.56/5 across nine reviews.


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Sophie Grant –
Good performance and low resource usage. A bit tricky to configure addon weapons at first, but once set up, it’s great.
Michael Thompson –
Works flawlessly with QB inventory and the customization options really add depth to gameplay. Highly recommended!
Jessica Lee –
Nice UI and pretty intuitive. Would like more animations though, but overall very solid.
Emily Carter –
Simple and effective. The fact that it supports multiple inventory systems is a big plus.
David Nguyen –
Exactly what I was looking for. The sound effects and overlays are really immersive. Players love it!
Tom Bradley –
Works well, but I wish there was a bit more documentation on configuring addons.
Carlos Mendez –
Super smooth integration with my ESX server. Players love customizing on the fly without any hiccups.
Raj Patel –
Customizing weapons during intense moments is a game changer. Very polished and responsive UI.
Linda Morgan –
Love how seamless the saving of components is. No bugs so far, and great support from the dev.