- ESX
- QBCore
- Qbox
Advanced Ankle Monitor Script
Let officers place real tracking devices on offenders — with a proper leg prop, configurable update intervals, lockpick removal, and 0.00ms idle. ESX, QBCore, and Qbox ready.
Six-step FiveM animal control job for ESX, QBCore, and Qbox — bait placement, habitat-specific spawns, server-side anti-cheat, anti-grief job cancellation, and configurable per-animal payouts at 0.02ms resmon.
Most civilian jobs on FiveM are a collect-and-deliver loop with a coat of paint. Animal control isn't. There's a six-step sequence that has to complete in order — report in at the NPC, rent the vehicle, locate the animal via tracking blip, place bait, wait for the animal to approach, then capture and return it. Skip a step, the job doesn't complete. That structure is the point: it's a proper job loop, not a farm route.
Players start at the Animal Ark NPC in Sandy Shores, which sets the tone — this isn't a Los Santos metro job, it has geography. From there, the sequence is enforced server-side at every stage:
Server admins adding any paid job immediately ask two questions: can players break it, and can they farm it? Both are addressed here. If the animal dies during capture — hit by another player's vehicle, shot, whatever — the job cancels automatically. If the animal despawns due to streaming distance or server cleanup, same outcome. Players don't get paid for animals they didn't actually return. The payout is also per-animal-type rather than flat, so boars and hens don't yield the same money. Economy tuning is configurable in the config file, so you're not stuck with default numbers.
The script ships with boars, cats, coyotes, multiple dog breeds, and hens. Each species spawns in terrain that matches it — coyotes appear in the hills and desert scrub, hens near farm areas, cats anywhere with enough cover. That habitat specificity means players are actively driving around the map rather than circling a single grind zone.
Resmon sits at 0.00ms at idle and 0.02ms when an animal is actively tracked — you won't see this in your server's performance profile under normal conditions. All capture validation runs server-side, which closes off the standard event injection exploits that break lighter civilian job implementations. Cross-player sync keeps animal state consistent across the session so two players can't capture the same animal independently.
Compatible with ESX, QBCore, and Qbox. No additional bridge scripts required — framework detection is handled internally.
Use the documentation included with the download as the final authority. This plan helps you prepare a rollback, install in the right order, and verify the resource before it reaches players.
Open the supplied documentation before moving files or changing the database. Build the install order from the package, not from assumptions.
Ready when Every dependency and required file has a place in your install plan.
Prepare the server so the change can be reversed cleanly if the resource conflicts with your current stack.
Ready when You can restore the previous database, files, and configuration.
Apply only the changes supplied for this resource, keeping dependency and startup order intact.
Ready when The resource starts without missing files, exports, tables, or dependencies.
Restart the test server, watch both server and client consoles, and exercise the resource before opening it to players.
Complete when The intended flow works twice with no new console errors.
Animal Control Job
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Animal Control Job is a FiveM resource for esx, qbcore, qbox servers. Review the product details, requirements, and compatibility notes before ordering.
Use the included files and documentation as the source of truth for installation, configuration, dependencies, and any stated performance information.