Client-side anticheat on FiveM is theatre. A modder with a menu runs the same game process as your anticheat client, which means they can patch around detection faster than the script can update. This anticheat runs entirely server-side: it never touches the client, which means there’s nothing for a menu to hook into on the player’s end. Detection happens through server-observable behaviour — events fired, entities spawned, weapons transferred — not through client memory reads that can be spoofed.
The 841 blocked models figure is worth understanding: it means the resource ships with a curated deny-list of vehicles and props that modders commonly spawn to crash or grief servers. You can extend or trim that list in config. The multi-identifier banning is the other detail that matters operationally — banning a Steam ID alone is a speed bump; tracking the full identifier set (license, Steam, Discord, IP token) makes ban evasion meaningfully harder without requiring a separate ban management plugin.
Key Features
- 100% server-side detection — no client component for menus to circumvent
- 841 blocked models pre-configured, fully editable via config
- Multi-identifier banning tracks license, Steam, Discord, and token simultaneously
- Entity spam detection with per-model spawn limits to stop crash griefing
- Blocked server event list — players triggering protected events get banned automatically
- Weapon event protection prevents unauthorised weapon transfers between players
- Super punch / overpowered melee detection and blocking
- Database-backed ban system with admin commands for management and removal
- Entity cleanup and restriction commands for active incidents
- Framework independent — works alongside any ESX, QBCore, Qbox, or custom setup
Framework Compatibility
Framework-independent. No integration requirements — drop it into your resource folder, add to server.cfg, configure the block lists, and it runs. Compatible with any FiveM server regardless of framework.
At £5 this sits in a different category to enterprise anticheats like EZ AntiCheat or RTX. It won’t stop every sophisticated attacker, and it doesn’t claim to. What it does is cut the volume of casual menu users and crash griefers — which accounts for the majority of disruption on mid-sized servers. The developer’s note that it’s a refined version of a system used on their own server for five-plus years is the kind of provenance that matters more than a marketing feature list.

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Amelia Johnson –
Love how lightweight it is. No bloated UI or useless features, just straight to the point. Banned someone trying to abuse super punch within seconds.
Mason Patel –
Works well for the most part, though I had to tweak the entity limits a bit to prevent false triggers with some custom vehicles. But overall, solid protection.
Sophie Nguyen –
Caught two modders first night. Worth every penny.
Liam Parker –
This has been running on our server for over two months now with zero false bans and barely any performance hit. It caught a few cheaters almost instantly. Very well thought-out system.
Jared Thompson –
Decent anticheat. Setup was easy, and it does its job. Just hoping for a few more customization options in future versions.
Carlos Mendes –
Had some issues integrating with our custom ban system but the included one works fine. Appreciate the constant updates and clean code.