Two numbers matter more than most feature lists: 0.00ms at idle, 0.03ms while active. For a physics-based ragdoll tackle script, those figures are unusually lean. Police RP servers can add a physical takedown mechanic without stacking resource cost on top of whatever MDT, handcuff, and dispatch scripts are already running.
How the Mechanic Works
Hold G to build a sprint boost. Release the key — or reach the maximum sprint speed — and your character lunges forward into a leaping tackle. The target only goes down if your character physically contacts them during the ragdoll window. There is no proximity auto-trigger, no radius check, no shortcut. You have to close the gap and make contact.
That contact requirement is the design decision that keeps this usable in serious roleplay. Scripts that knock players down on proximity alone get abused the moment admins aren’t watching. This one forces the officer to actually chase their suspect, which is how a tackle works in practice.
Features
- Hold G → sprint boost; release or hit max speed → leap-tackle
- Ragdoll on contact only — no proximity trigger, no abuse shortcut
- Configurable sprint boost strength and tackle duration
- Configurable keybindings
- Cooldown between consecutive tackles to prevent spam
- Performance: 0.00ms idle / 0.03ms active
- Fully unencrypted source — read, modify, integrate freely
- Compatible with ESX, QBCore, Qbox, and Gamzky Scripts
- No dependencies required — standalone install
- Free — no purchase, no license key
Who This Is Built For
Police RP and serious roleplay servers that want a physical arrest option without buying into a larger police script bundle. The standalone architecture means you drop it alongside whatever framework you already run — ESX, QBCore, Qbox, or Gamzky Scripts — and it works without wiring up additional resources.
At zero cost, there is no reason not to test it on your server before committing. The unencrypted source means your developers can read exactly what it does, adjust keybinds and timing values to match your server’s feel, and integrate it with your existing handcuff or arrest scripts without guessing at hidden logic.








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Derek Chang –
Simple to install, no dependencies, and it just works. Can’t really ask for more from a free script.
Lauren Fields –
Pretty solid overall. I do wish the timing was just a little more forgiving, but that’s probably just me needing more practice.
Isabel Turner –
Nice little mechanic. Would be cool to see optional ragdoll reactions for the tackled player.
Chloe Nguyen –
Takes a bit to master the timing but very satisfying when you land it.
Jorge Ramirez –
This is hilarious and practical. My server’s cops are obsessed with it now.
Marcus Lee –
No issues so far. Easy to tweak and it integrates smoothly. 10/10.
Samantha Reed –
Definitely adds some fun moments during chases. Occasionally I miss the tackle but I guess that’s the skill factor kicking in.
Kevin Morales –
Works great! It adds just the right touch of realism during foot chases. My players love it.
Aidan Brooks –
Great little addition. It’s configurable and doesn’t tank performance at all.