Metal Detecting

Metal Detecting

£5.00

FiveM metal detecting script covering 8 named beach and coastal zones with 20 discoverable items, detector overheating for natural pacing, and configurable loot rates. ESX, QBCore, Qbox. Solo leisure content for £5.

Not every activity on a roleplay server needs a team, a timer, or a rival. Metal detecting is what players do between sessions — wandering a beach, listening for beeps, digging up whatever the ground is hiding. It runs at its own pace, earns items with real economy value, and doesn’t require a coordinator or a mission start. That makes it one of the few scripts that keeps the world feeling inhabited even at low player counts.

Eight Named Locations Across the Map

The script ships with pre-defined zones at eight distinct locations: Cypress Flats Beach, Paleto Beach, Zancudo Swamp, Great Ocean Highway, Los Santos Airport Beach, Vespucci Pier, Vespucci Beach, and the Great Ocean Highway stretch. Having eight named spots means players aren’t all farming the same patch — there’s genuine geographic variety, and the server doesn’t develop a single “meta spot” that everyone knows about and fights over.

Loot Table and Item Discovery

Twenty discoverable items split across two tiers: eight rare items (Gold Ring, Diamond Ring, and equivalents) and twelve common items (coins, cans, assorted junk). The rare/common split keeps rewards honest — common items keep the activity from being a dead end, and rare drops create genuine moments when they surface. Loot rates are fully configurable in the config file.

  • 8 pre-defined beach and coastal detection zones
  • 20 discoverable items — 8 rare, 12 common — with configurable drop rates
  • Metal detector overheating system — enforces natural session pacing
  • Optional audio cues on item discovery
  • Server-side item checks to prevent client-side exploit duplication
  • Fully configurable loot rates and detection area mechanics
  • Target support: ox_target, qb-target
  • Inventory support: ox_inventory, qb-inventory
  • Notification support: ox_lib, mythic_notify, okokNotify, qb-core notify
  • Framework support: ESX, QBCore, Qbox

The Overheating System as a Pacing Mechanic

Metal detectors overheat during extended use. That’s not an artificial grind timer — it’s a natural ceiling that stops one player from farming a location for hours uninterrupted. Players sweep an area, let the detector cool, move to a different zone, and return. The rhythm of that loop suits the activity: it’s a casual pastime, not a job, and the overheating mechanic enforces that without heavy-handed restrictions.

Dependencies and Server Requirements

Requires ox_lib, polyzone, qb-core, qb-inventory, and qb-target. At £5 for a solo leisure activity that populates your coastline with player-driven exploration, it fills a content gap that most job and crime scripts leave untouched — something to do that doesn’t demand coordination or high stakes.