Animation Suggestions
Specific suggestions
- Prop specific animations
- Assign certain animations to props. Sitting on a chair, digging through the trash, drinking a beer etc. You can add as many as you want
- Location specific animations
- Define an area using coordinates and a radius in which certain animations will be suggested. Useful for places such as clubs, bars, restaurants etc. Add as many as you want
List of events :
- Greeting
- Waving hello. Active when a player is looking at another player whom he hasn’t greeted before in the last 15 minutes
- Car cheering
- Cheering/clapping. Active when player is looking at a car performing a burnout or drifting
- Car inspection
- Inspects cars engine/trunk. Active when player is looking at an engine bay or trunk which is open
- Showing pain
- Shows that the player is hurt. Active when player has below 60% of their health
- Intimidation
- General intimidation gestures. Active for few seconds after player has been in melee combat
- Sitting
- Sitting down when something is located behind the player below their waist (walls, stairs, chairs etc.)
- Leaning on a bar
- Leaning forward when something is directly in front the player but not higher up than their chest (bar etc.)
- Lean
- Leaning when something is directly behind the player (wall, vehicle etc.)
- Idle
- May be used anywhere. Active after the player has been stationary for 4 or more seconds
Main features of KuzQuality Animation Suggestions:
- Good performance (0.00-0.01 @ idle, 0.01-0.03 when stationary and able to perform an animation)
- Highly customizable
- Spawn props/tools for the animations
- Trigger events upon animation start
- Synchronised animations between all players
- Animations based on location (coordinates)
- Animations based on props
- Automatic alignment for animations
- Many custom detections events
- Seamless start and stop
- Press one keybind to automatically play the suggested animation
- Simply start walking off to stop it
- Standalone usage (No framework required!)
Being a standalone script, it works without any framework necessary. This means that it will work on ESX, QBCore and any other
Animation Suggestions is an Standalone FiveM Script which introduces dynamic actions based on your surroundings. This script auto-detects various in-game situations and suggests animations accordingly. Certain animations will even automatically align the player with the object that the player is interacting with.
Showcase :
Compatibility for KuzQuality Animation Suggestions:
- STANDALONE
- ESX
- QBCORE
- QBOX
- VRP
This resource will work flawlessly on all servers. Including ESX, QBCore, QBox, VRP as well as servers running no frameworks at all













Leo Carver –
Insanely immersive. The small things like waving to nearby players or cheering at car meets make the server feel alive.
Leo Carver –
Insanely immersive. The small things like waving to nearby players or cheering at car meets make the server feel alive.
Sophie Keller –
Clean setup and barely touches performance. Took us less than 10 minutes to configure. Wish there were a few presets for bars or clubs but easy to add manually.
Sophie Keller –
Clean setup and barely touches performance. Took us less than 10 minutes to configure. Wish there were a few presets for bars or clubs but easy to add manually.
Marcus H. –
The auto-suggested animations feel surprisingly natural. Leaning on walls and doing small gestures based on surroundings really adds life to RP. Sometimes the detection takes a second, but overall it’s smooth and worth using.
Marcus H. –
The auto-suggested animations feel surprisingly natural. Leaning on walls and doing small gestures based on surroundings really adds life to RP. Sometimes the detection takes a second, but overall it’s smooth and worth using.
Jade Reynolds –
My players instantly loved it. Standing still and seeing the character automatically relax or interact with the environment removes a lot of clunky menu selecting. Doesn’t affect performance either.
Jade Reynolds –
My players instantly loved it. Standing still and seeing the character automatically relax or interact with the environment removes a lot of clunky menu selecting. Doesn’t affect performance either.
Alex Hunt –
Looks natural. Players love it.
Alex Hunt –
Looks natural. Players love it.
Erin M. –
It detects objects really well. I was impressed when my character leaned on a bar counter without me doing anything. Would love even more animation types in future updates.
Erin M. –
It detects objects really well. I was impressed when my character leaned on a bar counter without me doing anything. Would love even more animation types in future updates.
Jason McCormick –
Very cool feature. Players were surprised when their characters leaned against walls or checked the car engine automatically. Only thing missing for me is a few more animation triggers, but overall super solid.
Jason McCormick –
Very cool feature. Players were surprised when their characters leaned against walls or checked the car engine automatically. Only thing missing for me is a few more animation triggers, but overall super solid.
Luis Ferrer –
Super clean, super immersive.
Luis Ferrer –
Super clean, super immersive.
Maya Anderson –
I didn’t expect it to sync this smoothly for everyone. The auto-alignment makes scenes look like actual roleplay instead of chaos. Definitely staying in our server.
Maya Anderson –
I didn’t expect it to sync this smoothly for everyone. The auto-alignment makes scenes look like actual roleplay instead of chaos. Definitely staying in our server.
Tyrell Dawson –
Easily one of the most immersive additions we’ve installed. Players don’t need to memorize emote names anymore—the script just figures it out based on where they are. Zero lag on our 150-player server.
Tyrell Dawson –
Easily one of the most immersive additions we’ve installed. Players don’t need to memorize emote names anymore—the script just figures it out based on where they are. Zero lag on our 150-player server.